![]() Please don’t waste our fps, did you know some of the reasons about how the software crisis started? With this guide of guides I hope that future maps created will show at least some attempted optimisation. There are three typical ways of improving fps performance (optimising), by using: A number of afternoons were wasted on something that could have been done in 5 minutes or less. Some of them were too long-winded / show-off, and others were spoken in a foreign language with an English title. Optimisation is often ignored by first time mappers, usually because they didn’t know such a technique existed, thinks there is too much hassle, or does not know where to find the right tutorials / guides.Ī few months ago optimisation was also a new thing for me and it took me a long time to find the right tutorials. The term ‘Optimisation’ here refers to the process or methods of improving a map’s fps (frames per second) performance. Skip the intro for info about the Hint and Skip brushes, Areaportal, func\_detail, the NoDraw texture, and overlapping brushes. This is a guide of the tutorials out there that I highly recommend for anyone after some info on optimisation in Source SDK with Hammer. A Guide of Guides: Source SDK Optimisation
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